Shadow of the Colossus is one of those game that it seems like a really bad idea to compare yourself too. Even now it’s one of the most fondly remembered PS2 game of all time, so to allow for the expectations that come with such an allegation must mean the dev. team is pretty confident, right? Well from this footage i’d say they damn well should be.
First off, yeah this was clearly inspired by Shadow of the Colossus. The game play looks like they just ripped the game play code right out of the ICO game, and i couldn’t be more happy about that. Shadow of the Colossus remains one of the most original games i can remember and it’s great to see something finally go back to that core concept. The one thing that worries me is how the new traversal system is going to work. We only get a small glimpse of it here, but this game has a new Zelda-like grappling hook. I have to wonder just how much is going to have to be added to get players to really use that.I can see it being used in the colossus fights to be sure, but in the world it’s self i can’t think of any good uses for it. we see the character using it to pick up arrows, but that looks like it will get old fast. Part of what made Shadow of the Colossus so great was how pure the game play was: there were no upgrades to obtain, you only had a few tools at your disposable and had to each to bring down very different bosses. So my question is, will Prey for the Gods be able to do the same? More importantly can the game offer up that same simplicity while still offering needed rewards for the kind of exploration the grappling hook seems to incentivize?