Tower 57 Trailer and Impressions

Question: why don’t more video games involve dinosaurs? I mean for real, i was sold on this the second i saw you fight raptors around the 30 second mark. That’s how easy it is to sell a game once you add in dinosaurs, so why don’t more games do it?

Okay, for real though, this looks really good. It reminds me a lot of Enter the Gungeon, and I. Fucking. LOVED.  Enter the Gungeon. So right out of the gate the game has a leg up on it’s competition.  While that may have more to say with how early i play twin stick shooters more than anything, but that’s the comparison i drew, so it’s the one i’m going with.

Anyways, this looks fantastic. The verity of enemy times (FUCKING DINOSAURS), locations and weapons make this look like it’s going to be a hell of a lot of fun and i am very much looking forward to giving this one a try.

Anamorphine Trailer and Impressions

I don’t mind that “walking sims” exist, but very few really do anything for me. I love the hell out of Gone Home, watched an LP of Everybody’s Gone to The Rapture and found it tedious even with the running commentary. I found  What Remains of Edith Finch beautiful, but i’m glad i watched someone else play it instead of doing so myself. In the end, this just isn’t my genre even though i do appreciate what it tries to do.

That said, Anamorphine looks like it might be one might be one of the ones that breaks through the barrier for me. You are playing through the memories of a character who has undergone some kind of major trauma, and that leads to some surreal moments. At least in the trailer. I can’t lie, that set up has me interested. But again the question is: will i want to set down and actually play this one? And that i’m not sure of yet. I guess no one can really know that until a game is released after all, but nothing in this trailer really made me say “yes, this one i want in my hands”. Either way, i’m going to be keeping an eye one this title for sure.

 

Doom and Wolfenstein 2 are coming to Switch

Unlike most people, I don’t believe Nintendo need third party support the way Microsoft and Sony do. They could easily keep keep themselves afloat with just their first party IP’s. That’s not to say, however, that i don’t want them to be more competitive in the console market, and third party support would help there. The fact they don’t need 3rd party games also means there’s no real reason not to have them on their platform. This kind of thing can only be good for everyone involved.

And so we come to todays big news: Bethesda is bringing Doom and Wolfenstein 2 to the Switch. And like i said, this is good for everyone. Nintendo is going to get it’s cut, Bethesda gets to bring it’s games to a new audience and gamers get at least one more really solid game for their console (yes, yes, i’m looking foreword to Wolfenstein 2  as well, but i haven’t played it so i’m not going to say it’s “good” yet. But let’s face it, the game will most likely kick ass). Plus, Nintendo gets the added benefit of diversifying their library with a genre they (to my knowledge) have never made before without having to do any work. And, unless these ports are really, really bad, this should also help get rid of the idea that the Switch isn’t “powerful” enough to handle AAA titles, which in tern should help persuade more studio’s to port their titles to the console as well.

Bear With Me Episode 3 Trailer and Impressions

I have a certain fondness for Bear With Me. It was the first game i got a review code for with out having to namedrop my best friend IndieGamerChick, plus it was the first game a developer reached out to me for coverage for. And…well, it was freaking adorable. On top of that, it was also a really well written and fun little point and click. This was the first game that proved i was heading in the right direction with this whole “game journalism” thing and unlike a lot of people i know, i got to enjoy the game that proved that to me.

So, naturally i’m excited to see what it’s all been building up to. What happened to Amber’s brother? Who is the Man in Red? Why is he burning Paper City down? I want answers, god damn it! And on October 5th, i’ll get them.

In my reviews for the first two episodes I’ve made a point of noting that i don’t think this game works too well as an episodic adventure. Each episode continued the overarching narrative, but didn’t really offer unique stories of their own. Meaning each episode felt like it ended as soon as it was getting good. If the team at Exordium Games can stick the landing, this final episode should make that a non-issue as it will be possible to get some closure without having to wait for months on end.

So yeah, i’m stoked. I highly recommend the first two episodes, and am as excited for this last chapter as i possibly can be.

My Reviews for EPISODE 1 and EPISODE 2.

Hot Lava Gameplay and Impressions

A while ago i reviewed the first person platformer ClusterTruck, and i rather loved it. One of the main reasons that game worked is becuase it compensated for the inherent weaknesses of first person platforming. You were often asked to make a lot of tricky jumps, but the semi-trucks you were using as platforms weren’t exactly calling for a whole lot of precision. You weren’t asked to land on a dime, and with each truck being the same size you grew to get a feel for how much space you had and would need.

If anything, i think that might just kill Hot Lava here. There’s a pretty long section here where the person has to keep doing the same bit over again becuase becuase the platforms are really small and first person platforming is still kind of shit. I can easily see that becoming a major point of frustration if it persists though out the game.

I’m interested to see how this one turns out, but i’d be lying if i didn’t say my expectations are on the low end as of right now.

Mulaka Trailer and Impressions

This. Looks. Fantastic. The game is apparently built around mexico’s indigenous Tarahumara peoples, and as one of those “representation in media matter” type hippies, that instantly made me interested. What made me excited for this was…well, pretty much everything else.

While there isn’t a whole lot in this trailer, it easily made me want to see more. The hack and slash gameplay looks pretty solid and the ability to turn into animals is one more games should use…if we can find a ways to not let the furrys know about it. Looks guys, do what you do, just do it somewhere else.

My only real complaint is the games look, and even there i’m torn on how i feel about it. I’ve always been a proponent that a strong art direction is more important that sheer graphical power. And you can’t say  Mulaka here doesn’t have a strong art direction. But on the other hand…it looks like someone just forgot to add textures. And that does kind of bother me. Plus, i don’t prematurely like the look of the human character. There’s just something about how angular the character is that rubs me the wrong way. I hope this gets some more work, and as the game isn’t coming out until next year i’m sure that it will.

In the end though, i’ll take interesting but kind of ugly over a boring game any day. and this looks really damn interesting.

 

Shenmue III Trailer and Impressions

i wont be the first nor the last to say this: but my god these character models are bad. Everything else looks fine, but the actual characters look like dolls. No, scratch that, i think Barbie looks more lifelike and expressive than this. If the dev team is aiming to recreate the look of the first game, i think they might have done a tad too good on it.

But in all seriousness, the real question here is: does this make me, someone who never played Shenmue, want to get into the series? Frankly, no. I don’t know what’s going on in this trailer, and nothing here makes me want to know.

I read somewhere that there is an explanation for why this trailer looks so awful, but i didn’t have time to read it and can’t seem to find the article again. So in the spirit of honestest, there may be something i’m just missing here. In the end though, you only get once chance at a first impression, and this isn’t a good one.