Anamorphine Trailer and Impressions

I don’t mind that “walking sims” exist, but very few really do anything for me. I love the hell out of Gone Home, watched an LP of Everybody’s Gone to The Rapture and found it tedious even with the running commentary. I found  What Remains of Edith Finch beautiful, but i’m glad i watched someone else play it instead of doing so myself. In the end, this just isn’t my genre even though i do appreciate what it tries to do.

That said, Anamorphine looks like it might be one might be one of the ones that breaks through the barrier for me. You are playing through the memories of a character who has undergone some kind of major trauma, and that leads to some surreal moments. At least in the trailer. I can’t lie, that set up has me interested. But again the question is: will i want to set down and actually play this one? And that i’m not sure of yet. I guess no one can really know that until a game is released after all, but nothing in this trailer really made me say “yes, this one i want in my hands”. Either way, i’m going to be keeping an eye one this title for sure.

 

Overwatch will have another Free Weekend

It seems that Blizzard really wants you to try Overwatch. The game will be having it’s second or third free weekend (that i can recall) starting Saturday the 22nd through Monday the 25th. Just like last time, if you decide to buy the game after the free weekend, all progress made during the event will carry over, so there’s not a lot of reason to not give it a shot if you’re interested. Maybe the game wont be for you, but there’s not a lot to lose if you find that to be the case.

You can find out more information, including how to get access to the event on your preferred platform, at PlayOverwatch.Com.

 

Doom and Wolfenstein 2 are coming to Switch

Unlike most people, I don’t believe Nintendo need third party support the way Microsoft and Sony do. They could easily keep keep themselves afloat with just their first party IP’s. That’s not to say, however, that i don’t want them to be more competitive in the console market, and third party support would help there. The fact they don’t need 3rd party games also means there’s no real reason not to have them on their platform. This kind of thing can only be good for everyone involved.

And so we come to todays big news: Bethesda is bringing Doom and Wolfenstein 2 to the Switch. And like i said, this is good for everyone. Nintendo is going to get it’s cut, Bethesda gets to bring it’s games to a new audience and gamers get at least one more really solid game for their console (yes, yes, i’m looking foreword to Wolfenstein 2  as well, but i haven’t played it so i’m not going to say it’s “good” yet. But let’s face it, the game will most likely kick ass). Plus, Nintendo gets the added benefit of diversifying their library with a genre they (to my knowledge) have never made before without having to do any work. And, unless these ports are really, really bad, this should also help get rid of the idea that the Switch isn’t “powerful” enough to handle AAA titles, which in tern should help persuade more studio’s to port their titles to the console as well.

Hey Look, Some Actual Satire from South Park: The Fractured But Whole

south park fractured but whole difficulty

South Park is trash. It’s always been trash. That’s okay, but it has always annoyed me when people try to pass off it’s trashiness by calling it “satire”.  The only thing South Park has ever been interested in saying was “everyone who cares about anything is stupid”. I really hate to break it to you ladies and gentlemen, but that isn’t satire.

But, i do believe in giving the devil his due. And as such, The new South Park game does have at least one instance of creative and poignant satire. The difficulty of the game is based on your characters race. The darker your character, the harder the game is. In a world were literal neo-nazi’s and white supremacist are marching down the street and African America’s are still disproportionately targets of police brutality,  this still shows a certain…cultural awareness i wasn’t expecting from the makers of South Park. It’s still possible (and lets face it, more than likely) that the game will end up wasting the ability to really say something about race relations in modern America, but if our choices are between “lack-luster satire” and the kind of “you know, BLM and the KKK are pretty much the same thing” that you’d expect from Trey Parker and Matt Stone, i’ll go with the former.

Bear With Me Episode 3 Trailer and Impressions

I have a certain fondness for Bear With Me. It was the first game i got a review code for with out having to namedrop my best friend IndieGamerChick, plus it was the first game a developer reached out to me for coverage for. And…well, it was freaking adorable. On top of that, it was also a really well written and fun little point and click. This was the first game that proved i was heading in the right direction with this whole “game journalism” thing and unlike a lot of people i know, i got to enjoy the game that proved that to me.

So, naturally i’m excited to see what it’s all been building up to. What happened to Amber’s brother? Who is the Man in Red? Why is he burning Paper City down? I want answers, god damn it! And on October 5th, i’ll get them.

In my reviews for the first two episodes I’ve made a point of noting that i don’t think this game works too well as an episodic adventure. Each episode continued the overarching narrative, but didn’t really offer unique stories of their own. Meaning each episode felt like it ended as soon as it was getting good. If the team at Exordium Games can stick the landing, this final episode should make that a non-issue as it will be possible to get some closure without having to wait for months on end.

So yeah, i’m stoked. I highly recommend the first two episodes, and am as excited for this last chapter as i possibly can be.

My Reviews for EPISODE 1 and EPISODE 2.

Hot Lava Gameplay and Impressions

A while ago i reviewed the first person platformer ClusterTruck, and i rather loved it. One of the main reasons that game worked is becuase it compensated for the inherent weaknesses of first person platforming. You were often asked to make a lot of tricky jumps, but the semi-trucks you were using as platforms weren’t exactly calling for a whole lot of precision. You weren’t asked to land on a dime, and with each truck being the same size you grew to get a feel for how much space you had and would need.

If anything, i think that might just kill Hot Lava here. There’s a pretty long section here where the person has to keep doing the same bit over again becuase becuase the platforms are really small and first person platforming is still kind of shit. I can easily see that becoming a major point of frustration if it persists though out the game.

I’m interested to see how this one turns out, but i’d be lying if i didn’t say my expectations are on the low end as of right now.