Hot Lava Gameplay and Impressions

A while ago i reviewed the first person platformer ClusterTruck, and i rather loved it. One of the main reasons that game worked is becuase it compensated for the inherent weaknesses of first person platforming. You were often asked to make a lot of tricky jumps, but the semi-trucks you were using as platforms weren’t exactly calling for a whole lot of precision. You weren’t asked to land on a dime, and with each truck being the same size you grew to get a feel for how much space you had and would need.

If anything, i think that might just kill Hot Lava here. There’s a pretty long section here where the person has to keep doing the same bit over again becuase becuase the platforms are really small and first person platforming is still kind of shit. I can easily see that becoming a major point of frustration if it persists though out the game.

I’m interested to see how this one turns out, but i’d be lying if i didn’t say my expectations are on the low end as of right now.

The Surge Now Has a Demo

I thought The Surge was a pretty mixed bag, but i was glad i got to get my hands on a copy when everything was said and done. Well, if you’re still wondering if you should pick up a copy of Deck 13’s newest game, you can now try the first few hours of free. If you decide you do want to buy the game, all of your progress in the demo will carry over to the full game, so you don’t have to worry about re-beating the games bosses.

I gave The Surge a 5.75/10 citing cheap boss fight, poor level layouts and mishandled upgrades as some of my main issues. However, i did find the game to be an interesting take on the Soulslike formula and think fans of this particular kind of experience should at least give it a shot. And now you no longer have to take my word for it; go download the demo and see for yourself if The Surge is for you.

For Honor Will have an Open Beta Starting Thursday

For Honor, which releases next Tuesday, is apparently still a buggy and unfinished mess, and the developers at Ubisoft Montreal would like your help finding any leftover issues. I mean, unless they’re calling a free weekend Demo a Beta like a lot of other developers seem to e doing these days. But this is Ubisoft we’re talking about, and when have they ever done anything dumb like that, hum? Okay, sarcasm aside, if you’re on the fence about whether or not you want to pick up For Honor, here’s your chance to test the waters a bit. The “Beta” will be held on Thursday February 9 through the 12th. And if you do find a shit load of bugs….Ubisoft must really trust their team if they thing giving them one real day to fix them is a good idea.

Call of Duty Infinite Warfare Gameplay Impressions

Infinite Warfare has had it’s ups and downs with it’s marketing so far. When it was first announced i was kind of annoyed at just how much the apex of dudebro gaming was taking from classic sci-fi iconography, but when E3 came around (and i found myself actually getting into Black Ops 3 multiplayer more that i thought i would) the game didn’t look too bad. There was an energy to the game play shown that hasn’t been present in the series for years now.  However, until now we haven’t gotten a really look at any uninterpreted game play. Now that we have we have the franchise once again dives head first back into mediocrity. While the idea of a more story driven Call of Duty is a pretty interesting idea, watching this it obvious that, at the very least, the single player will be as dull as always. The only time things livined up was in the space section, but i’m willing to put money on that being on rails. I’m sure the multiplayer will what fans are expecting, but my anticipation for this has pretty much died out a little.

First 18 Minutes of Persona 5

The one near universal complain with Persona 4 was that the opening was a bit slow, taking nearly three full hours to get moving at a steady pace. It seemed Atlus took this to heart as the first thing you do in this new installment is go through a mini-dungeon before, assumedly, going back to the beginning. I don’t have much of an issue with that but i do think its an odd choice for games as they tend to also have you playing with early game equipment that wont be what you’re using when you get to that point chronologically. Not a big deal, but that kind of thing always break immersion a little for me. Other than that one incredibly small grip i could just sit here and go “HOLYSHITHOLYSHITPERSONA5HOLYSHITHOLYSHIT” and give you a pretty good look at what’s going through my mind right now, but i’ll try and be a little more constructive.

The new combat system looks freaking sweet: by mapping each command to a button instead of just having a command list i can see fights feeling more interactive and dynamic while still keeping to the franchises turn based roots.  Also, the animated cutscenes look simply beautiful. The animation work for these games have always been pretty great, but this is the best they’ve looked and i’m stoked to see more. My only complaint with the video was the lack of English subtitles, but i’m sure someone will come along any day now and add them like they did with the previous promotional material for the game. Even if they don’t, thins is already going to be a birthday present to myself when it’s released this February, so i’ll know what’s going on soon enough.

Resident Evil 7 Demo Impressions

This may be the single most pointless thing i’ll ever write as Capcom has already stated that the content in this demo wont be representative of the game when released. So why even bother writing this up? Because I want to have something in record to point too so I can chastise capcom when they fuck the game proper. This was really damn good and I hope the real game is like this, but this is capcom were talking about, so I have no hope.

The first thing I noticed was just how great the demo looked. The filth and slime were near tangible. Walking through the games environments almost made me physically ill. If the point of a horror games environment is to make you uncomfortable, then job well done, capcom. While the demo never really reached true for horror for me, no jumps or screams, it did have me in panic mode for most of my play time, and that was all due to the environment. A few people I follow on twitter complained about the lack of visibility, saying it was a cheap trick to amplify the scares, but I disagree. In fact, I felt you could see enough that the demo really couldn’t pull that kind of Silent Hill trick.

When I first started I was kind of worried Capcom was just going to copy P.T., but that worry was swiftly swept away as the two games have very little in common outside of a few basic aesthetic decisions. However, those aesthetic decisions were clearly drawing from P.T.’s successes, and through most of the game I got the feeling that “homage” was the leading creative principle. Nearly ever successful horror property felt like it was being referenced here, but I don;t feel that’s a bad thing. Hell, half the reason the original game got as big as it did was due to it being a playable George Romero movie, so maybe pastiche is where the franchise belongs.

If all this dose is give us a taste of the tone the real game is going for, I’d be happy. If I could look at this with some reassurance that the real game would be this good, the fuck yeah, bring it on. But I can’t, so just disappoint me already capcom, we all know you’re going too.