Death Match is coming to Overwatch

Hey you! Yes, you Mister “fuck the payload, i’m just going to get as many kills as possible”.  Blizzard has a new game mode just for you. I’m not sure when it’s coming, but death match and team death match will be coming to the Overwatch arcade.

In death match seven or eight players go head to head, and the first person to get 20 kills wills. However, if you are in the top four in terms of score you’ll get points towards the arcade loot boxes.

Team Death Match is…well….team death match. Two teams, first team to get to 30 kills wins. Pretty standard stuff.

This…doesn’t really excite me all that much, as i don’t think Overwatch is particularly well suited for death matches, but in the end, i’m more or less okay more game types.

Path Out Trailer and Impressions

War isn’t a new topic for games. Many games have been set against the back drop of war, many have even put you in the shoes of soldiers fighting them. Hell, we even have enough games commenting on the nature of war that it no longer feels novel for them to do so. But as one of those anti-war, “let’s all just get along” hippy types, i’ll always have a soft spot for games that look at the human cost of armed combat. Enter: Path Out, an RPG about fleeing a war torn Syria. Based, at least in part, on the life of its creator Path Out looks to be a really be shaping up to be something really interesting and i can’t wait to see how it turns out. For those interested, the game has a Demo on Itch.Io. I can’t attest to the games quality, only that i think it looks interesting. But for the low price of “nothing”, i think it’s more than worth it to give an interesting looking game a try.

Yacht Club to Unveil King Knight DLC at Pax West

I. Fucking. Love Shovel Knight.  The work Yacht Club has done has been consistently pronominal. The fact that most of it has been free is one of the most beautiful gestures in gaming history. They could have easily charged and other $15 for both previous prices of DLC and i would have happily paid it. While i can’t yet say the same holds true for the upcoming King Knight DLC, the dev team has at least earned the benefit of the doubt in my book. While King Knight wasn’t exactly my favorite of the games bosses, i very much doubt they would have picked him for an expansion if they couldn’t do something interesting with him.  Sadly i wont be able to try the game out at Pax West becuase…well, i’m poor. So very, very poor.  If you go, feel free to tell me what you think. I can’t wait to see what the team does here.

And If you’re interested, here are all my reviews for the franchise so far (warning, the first two are old and not very good….)

Shovel Knight 

Plague of Shadows

Specter of Torment

ARK: Survival Evolved has Gone Gold, Release Date Announced

After two years in early access, Ark has finally gone gold and is scheduled to release on August 29th. While i don’t get the point of survival games (and wasn’t exactly pleased to see Ark releasing paid DLC before being a finished product), it is good to  see the dev teams hard work has finally paid off. Now the question is: will it matter?

While the game hasn’t been in a finished state, it has been playable for the past two years. I was going to pose the question of “if the player base has dropped, will the game actually being released be enough to bring them back”.  But after doing a bit of digging, i found this:

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This more or less says that, at the time of writing, the game’s player base has been more or less consistent over the last two years. That’s all well and good, but now another question comes to mind: what if everyone who wants the game already has it? As far as i’m aware, survive games are a  rather niche genre, and with a preexisting installed player base it doesn’t look to be a welcoming place for new comers. I could be totally off base here, granted, But i do have to ask: if there isn’t a large player base interested in the game who doesn’t already have it, how do you make any money off it? More DLC? Sure, that could work, but that requires more development time. I guess what i’m trying to figure out is, now that the game is done, how does it benefit from that fact? I’m not trying to say the game should stay in early access or that this isn’t an accomplishment for the dev team, it’s just a question that’s been on my mind.

Indie Darling Bleed Coming to PS4 and Xbox One

Bleed and it’s sequel two of the best surprises I’ve played since i started reviewing games. They’re both a bit on the short end, but they are both marvelous little games. And luckily for you, if you missed the game when it was regionally released for the Xbox 360’s Xbox Live Indie Games service and don’t have a computer, next month the original game will be coming to both the PS4 and Xbone One. Xbox owners will even get a 20% discount if they pre-order the game.  If you’re in the market for a really good action platformer that you can get on the cheap, i can’t recommend Bleed enough.

And if you want to read my review for Bleed 2, you can do that HERE.

>Observer_ Trailer and Impressions

I love cyberpunk and it’s associated aesthetic, but i rarely associate the genre with horror. That’s kind of crazy right? I mean, this is a realm where downloading another persons memories is a potability, but no one i can think of has ever talked about reliving someone else trauma or their own misdeeds? Maybe my ignorance here is more my fault than anyone else’s, but i do have to thank Blood Team here for putting the idea in my head with their new game Observer. The Idea of going into someone’s head directly to look for incriminating evidence is scary enough, but when you add to that the way memories can be distorted, and the way other people  could twist them in a cyberpunk setting, and you have the set up for a potentially limitless horror story. I can’t say if any of those ideas will come into play here, or how well they’ll be handled if they do. But as of right now i am intrigued by this and more that willing to give the game a few hours.