I wrote the article a few months ago and, with some probing from a friend, decided to pitch it. Well, it was accepted by the lovely, lovely people over at GGSgamer, and i am now a Published Games writer.
I. Fucking. Love Shovel Knight. The work Yacht Club has done has been consistently pronominal. The fact that most of it has been free is one of the most beautiful gestures in gaming history. They could have easily charged and other $15 for both previous prices of DLC and i would have happily paid it. While i can’t yet say the same holds true for the upcoming King Knight DLC, the dev team has at least earned the benefit of the doubt in my book. While King Knight wasn’t exactly my favorite of the games bosses, i very much doubt they would have picked him for an expansion if they couldn’t do something interesting with him. Sadly i wont be able to try the game out at Pax West becuase…well, i’m poor. So very, very poor. If you go, feel free to tell me what you think. I can’t wait to see what the team does here.
And If you’re interested, here are all my reviews for the franchise so far (warning, the first two are old and not very good….)
After two years in early access, Ark has finally gone gold and is scheduled to release on August 29th. While i don’t get the point of survival games (and wasn’t exactly pleased to see Ark releasing paid DLC before being a finished product), it is good to see the dev teams hard work has finally paid off. Now the question is: will it matter?
While the game hasn’t been in a finished state, it has been playable for the past two years. I was going to pose the question of “if the player base has dropped, will the game actually being released be enough to bring them back”. But after doing a bit of digging, i found this:
This more or less says that, at the time of writing, the game’s player base has been more or less consistent over the last two years. That’s all well and good, but now another question comes to mind: what if everyone who wants the game already has it? As far as i’m aware, survive games are a rather niche genre, and with a preexisting installed player base it doesn’t look to be a welcoming place for new comers. I could be totally off base here, granted, But i do have to ask: if there isn’t a large player base interested in the game who doesn’t already have it, how do you make any money off it? More DLC? Sure, that could work, but that requires more development time. I guess what i’m trying to figure out is, now that the game is done, how does it benefit from that fact? I’m not trying to say the game should stay in early access or that this isn’t an accomplishment for the dev team, it’s just a question that’s been on my mind.
Because i am a complete and udder dolt, i just found out my mike was turned off for the entirety of my stream. Well, i did say i’m trying to get better at this, did i not.
Once upon a time, i sent Devolver Digital an email saying “hi, i’m an up and coming games journalist and would like to be added to your press list”. They ignored it. I don’t blame them for this, i” just bringing it up because i realize this may be old news to anyone who actually get press releases from Devolver. With that out of the way: Hey switch owners, noew there’s a game other than Zelda and Mario Kart worth playing on your switch. I reviewed Enter the Gungeon ages ago and love the hell out of it and think it;s going to fit in nicely with the switch’s line-up. Not much else to say about this one, but this is swiftly becoming one of those games you’re running out of excuses not to play.
Hello Everyone! In case you missed today’s fun, i’ve uploaded the stream to youtube. Like i said before, i’m not the best streamer and clearly some work needs to be done here, but it was a fun two hours. I hope you join me next time.
Every now and again, a game comes along and reminds you of one really important fact: video games are dumb sometimes, and that’s okay. Honestly, when was the last time a game let you punch someone into pieces? When was the last time a game juxtaposed extreme gore with an endearing art style….that wasn’t trying to traumatize players with a gut punch of an ending (looking at you Hotline Miami)? I do kind of wish the trailer showed us a bit more of what too actually expect from the game, but as an introduction it works well enough.