Overwatch will have another Free Weekend

It seems that Blizzard really wants you to try Overwatch. The game will be having it’s second or third free weekend (that i can recall) starting Saturday the 22nd through Monday the 25th. Just like last time, if you decide to buy the game after the free weekend, all progress made during the event will carry over, so there’s not a lot of reason to not give it a shot if you’re interested. Maybe the game wont be for you, but there’s not a lot to lose if you find that to be the case.

You can find out more information, including how to get access to the event on your preferred platform, at PlayOverwatch.Com.

 

Overwatch: New Short and New Map Unveiled

With the recent news that Overwatch is getting it’s own Death Match mode, and the current ranked season coming to an end soon, it’s not surprising that we’re coming up on another update in the near future. And with those updates tends to come new characters or maps, and this time is no different. Delving into Junkrat and Roadhog’s back story, Blizzard is bringing us to the irradiated Australian wast land the two call home.

Personally i am super excited about this as A) Junkrat is my main and B) it’s a payload map which tends to be my favorite. Not much to say about this other than “i’m stoked”.

Battleborn goes Free to Play (Kinda). In Other News: Battleborn is Still a Thing

I’ve never played Battleborn. Like with pretty much everyone, i went with Overwatch as my multiplayer shooter of choice when the two games were coming out. While i don’t regret that decision, i am some what saddened by the bum wrap Battleborn has gotten. Other than the fact the two are both hero shooters, the two don’t seem to have much else in common, with Battleborn taking much more inspiration from the MOBA genre than Overwatch ever did. I think, had the public been kinder, there was more than enough space for both games. Sadly that just wasn’t in the cards, and Battleborn swiftly faded into obscurity.

But you know what, bless Gearboxes little hearts, becuase they are doing everything they can to fight that. While part of that was a cringy attempt to jump on the Overwatch porn train, their newest idea isn’t so bad: go free to play. The problem is everything they don’t tell you in the trailer. They make it clear that only the multiplayer is free (as if anyone cares about the games story or lore), but you can play as much as you want. However, unless you spend money you are limited to a roster of 6 of the games 30 heros a week. From what i understand, this is something a lot of MOBA’s do, but what bothers me is the fact they didn’t state this in the trailer. I might not have had to do a whole lot of digging to find this information out, but it was still more than necessary.

Once more, i’ve never played Battleborn so this is pure speculation on my part but here’s my issue. If you get good enough at Overwatch (which i very much am not) you soon learn that there are checks and balances for each character. I really enjoy playing at Junkrat, but he’s more or less useless against Pharah as she’s often out of my reach. A (good) Widowmaker player can easily deal with Pharah however. And so on, and so on. If that’s true for Battleborn, by restricting the player roster for free players, you’re putting them at a disadvantage as they can’t take full advantage of those checks and balances. And if this is true for Battleborn, this attempt at going free to play will soon become an exorcises in the worst kinds of psychological bullying these kinds of games are known for. I’m not against Devs making money off their work, but this looks to me like a half measure with too much potential to go the wrong way. While it may piss off the….three?…people that actually bought Battleborne, maybe a better way forward would have been to simply go fully free to play. To be fair, i have no idea if the game has the kind of infrastructure to support that kind of change (i.e., is their anything worth spending money on? loot boxes, cosmetics, that kind of thing?). But for right now i’m interested to see where this goes, if it goes any where.

 

 

Law Breakers goes into Closed Beta This Month

Hey, look! Some actual gaming news that’s worth talking about. That’s rare. Okay, enough jokes. March 16-19, right after PAX, Lawbreakers  will be entering into a closed beta. Ever since i fell in love with Overwatch and heard this was its gory, M-Rated sister i’ve been interested in getting my hands on it. Granted that may not be until the player base dies down to just the overly dedicated and the game becomes inaccessible to new players due to poverty and a lack of free time. But hey, what matters is that i’ll always have overwatch to go back too once i’m inevitably driven off, right? But for those of you with some free time (please leave a comment telling me what that’s like), you can sign up for the open beta HERE . And for those of you with money, email me for my address, i take cash and checks.

Overwatch: Sombra Introduction and Back Story

If you’re like me you probably spend way too much time playing Overwatch. And if you’re like me, you’ve probably gotten to the point where you’re not playing as your main much these days to spice up the game a bit more.  Well, as if they knew we might be getting just a little tired of the game, Blizzard finally announces their newest cast member: Sombra. Personally i’m really excited for this one as she looks right up my ally. While Ana is the only support character i’ll play as, i don’t often play support so her arrival didn’t impact the game too much for me. Sombra looks like a character i may be putting quite a few hours into.

Personally i’m really looking forward to playing with that teleporter. As much as i like Tracer as a character and would like to be good with her, more often than not her blink confuses me and it takes to long for me to readjust myself. This seems like, by using a similar but toned down effect, will be as fun to use while negating that internal confusion. The only thing that worries me is her hacking ability. I think it’s a cool idea, but i have to wonder what the cooldown/duration of effect will have to be to make it both not overpowered and still worth using. I’m sure Blizzard has this down to a science by now but until i get my hands on the character it’s still a matter of concern. Like, i’m all for being able to bring down an opponent Reinhardts shied, but if that’s only going to last a second or two, i may as well just shoot at him. But if it lasts too long, the character is too over powered. And then, what about hacking health packs? It’s a cool idea being able to take away resources from the opposing team, but that needs to be balanced perfectly to not feel cheap.

Overall though, yeah, i’m excited. I wish they had added when the character will be live for players, but i’m going to play the hell out of her once she’s available.