Bear With Me Episode 3 Trailer and Impressions

I have a certain fondness for Bear With Me. It was the first game i got a review code for with out having to namedrop my best friend IndieGamerChick, plus it was the first game a developer reached out to me for coverage for. And…well, it was freaking adorable. On top of that, it was also a really well written and fun little point and click. This was the first game that proved i was heading in the right direction with this whole “game journalism” thing and unlike a lot of people i know, i got to enjoy the game that proved that to me.

So, naturally i’m excited to see what it’s all been building up to. What happened to Amber’s brother? Who is the Man in Red? Why is he burning Paper City down? I want answers, god damn it! And on October 5th, i’ll get them.

In my reviews for the first two episodes I’ve made a point of noting that i don’t think this game works too well as an episodic adventure. Each episode continued the overarching narrative, but didn’t really offer unique stories of their own. Meaning each episode felt like it ended as soon as it was getting good. If the team at Exordium Games can stick the landing, this final episode should make that a non-issue as it will be possible to get some closure without having to wait for months on end.

So yeah, i’m stoked. I highly recommend the first two episodes, and am as excited for this last chapter as i possibly can be.

My Reviews for EPISODE 1 and EPISODE 2.

Mulaka Trailer and Impressions

This. Looks. Fantastic. The game is apparently built around mexico’s indigenous Tarahumara peoples, and as one of those “representation in media matter” type hippies, that instantly made me interested. What made me excited for this was…well, pretty much everything else.

While there isn’t a whole lot in this trailer, it easily made me want to see more. The hack and slash gameplay looks pretty solid and the ability to turn into animals is one more games should use…if we can find a ways to not let the furrys know about it. Looks guys, do what you do, just do it somewhere else.

My only real complaint is the games look, and even there i’m torn on how i feel about it. I’ve always been a proponent that a strong art direction is more important that sheer graphical power. And you can’t say  Mulaka here doesn’t have a strong art direction. But on the other hand…it looks like someone just forgot to add textures. And that does kind of bother me. Plus, i don’t prematurely like the look of the human character. There’s just something about how angular the character is that rubs me the wrong way. I hope this gets some more work, and as the game isn’t coming out until next year i’m sure that it will.

In the end though, i’ll take interesting but kind of ugly over a boring game any day. and this looks really damn interesting.

 

Unformed Trailer and Impressions

“…set in a fantasy world inspired by Chinese folklore and Lovecraft’s stories.” If nothing else, that alone makes me want to see how this game comes out. Lovecraft’s brand of cosmic horror is something i’ve been fascinated with for a while now. And to that my near total lack of knowledge of non-western mythology, and you have a combination that captures my interest. Personally, i’m really enjoying the look of the game. The art directions, creature design and color palette gives the game a really interesting look, and i’m totally into it.

 

Unfortunately there isn’t a lot here to talk about. But there is a playable demo on the games homepage, and if you like what you see there, the game also has a kickstarter, which at the time of this writing is only about a 10th of the way to it goal. Sadly i’ve got way too much to do and cant justify spending time on a demo to give you my thoughts on it, but if any of you give it a spin, feel free to leave your thoughts on it in the comments, i’d love to hear what you have to say.

Call of Duty: WW2 Traverses Old Grounds, for Better and Worse

Call of Duty returning to World War Two is probably the best decision anyone involved in the franchise has made since choosing to leave the setting back in 2007. While some have criticized the idea of making a for fun shoot em up about one of the ugliest points in human history, i’m choosing to hold off on that for right now. I mean, people were saying the same thing about Battlefield One, which was based on an even more useless waste of human lives and suffering, but once it was released people found that the game did in fact try to be a respectful interpretation of the events it depicted. With that in mind, i’m going to wait for release before making my mind up on that front. However, the games first trailer does give me one major reason to be concerned: players will once again be storming the beaches of Normandy.

It might be hard to remember, but once upon a time, World War 2 shooters were a dime a dozen. So much so that “first person shooter” and “world war two” might as well haven been synonyms. If you don’t remember this then you probably also don’t remember HOW MANY GOD DAMN TIMES WE STORMED THE BEACHES OF NORMANDY.

While a lot of people like to say that the move to modern combat was due to WW2 shooters over-saturating the market, that’s not quite true. The real problem was that most of the games we were getting focused on the same events. WW2 was a truly global conflict, yet game designers rarely use that to their advantage. Because of that, yeah i’m a little concerned for how this new Call of Duty is going to pan out. If the team at…..whichever studio is working on this game (they’ve got what, three teams making COD now?) thinks that revising WW2 means having go through the same motions as before the switch to modern day, then there really isn’t a lot of reason to get excited for this up coming game.

As always when i write something super negative, i hope i’m wrong. I hope the game has more than this one trailer has to show. But the fact is, you only ever get one chance at a first impression, and so far COD: WW2’s first impression is “you’ve done all this before”.

Fez is releasing on Mobile

Five years after it was released, Fez is coming to Mobile devises sometime this year. This is pretty surprising given how Phill Fish….less than gracefully left the gaming scene, to put it nicely. With this and the fact that he released a patch for the game around this time last year as well, maybe we’re seeing his reemergence, maybe enough time as past and Fish has been able to calm down. I hope so, becuase i really enjoyed Fez and the idea that we wont get another game form it’s creator, whatever you think of him, is kind of a shame to me. Or maybe he’s late on a car payment and is doing this for the cash, i don’t know, but i choose to be an optimist.

Huntdown Trailer and Impressions

My knowledge of shoot-em-ups pretty much begins and ends with the original Contra. I’ve never made a point of avoiding the genre i just never had much of an excuse to get into it. I started my gaming life well after side scrolling was the norm and have found few games, retro or otherwise, to be available to me. But you know what i do know pretty well? Something i do have an affinity for that this game capitalists on? The 1979 film The Warriors and Cyberpunk. Mash those two things up and you get Huntdown. And this works just as well as that idea seems. Each gang has a clear identity that could make for interesting shake-ups the the formula, and…while i hate the idea that the game might endorse police overeach the way poorly thought out cyberpunk can….i do kind of want to take the giant rocket wielding police robot out for a spin. I mean, if that’s not this games version of the tank from Metal Slug, then what’s even the point?